
Floorball League 2010 returns as a comprehensive remaster with improved gameplay and AI, 56 training drills, IFF-style 3v3, My Character progression, modern match presentation, and expanding online and management modes.
All customers who purchased, and currently own a valid copy of, Floorball League 2010 (2025 Re-release) on Steam between October 2025 and August 2026 will receive Floorball League 2010 Remaster at no additional cost.
Originally developed by Prodigium Game Studios and released in 2010, Floorball League 2010 returned in 2025 after FIJOY Games acquired the rights and original source code.
What began as a visual upgrade has grown into a comprehensive modernization of the entire game. Gameplay, rules, AI, controls, animation, graphics, audio, performance, interfaces and underlying technology are being improved or rebuilt while retaining the fast and tactical floorball identity players remember.
This is not simply the original game running on modern hardware. Floorball League 2010 Remaster is being built as the definitive version of the game.
Return to the rink with more responsive controls, refined player movement, improved animations, smarter AI and updated rules and match systems.
Improved gameplay and responsiveness with refined movement, passing, shooting, defending and physical interactions.
Improved team and player AI designed to produce more convincing positioning, decision-making and match flow.
Updated rules and officiating across traditional matches and the new 3v3 format.
Expanded controller support and modern platform compatibility.
Dynamic rink details including reactive boards and referees that can jump over the rink when space is limited.
Develop specific skills through a complete matrix of 56 Training Center drills. Work on movement, passing, shooting, defending, goalkeeping and match situations through focused exercises.
A four-step interactive Quick Controls tutorial introduces the fundamentals before allowing players to move into more specialized training.
Experience a faster and more compact form of floorball on a dedicated 22 × 11 metre rink.
The 3v3 foundation supports exhibition matches, tournaments, seasons and shootouts, with format-aware rules, officiating, interfaces and match presentation.
My Character introduces a personal progression experience built around your own floorball player.
Choose your player’s nationality, club, position, handedness, appearance and playing identity. Improve attributes through training sessions and matches, earn experience and maintain persistent statistics as your player develops.
Progression systems include:
Player levels and experience
Earned Coins
Objectives and achievements
Journey progression
Attribute development
Persistent match statistics
Cosmetic rewards and customization
Bring your player onto the rink with the team of your choice and continue developing across different modes.
Every match is presented through a redesigned broadcast layer built to make the action clearer and more exciting.
A modern scorebug with team identities, flags, score and match clock
Shot-speed information and event callouts
Scorer and penalty lower thirds
Replay presentation and transport controls
A tactical mini radar with flat 2D and hybrid 3D views
Horizontal and vertical radar layouts
Live character previews during team and jersey selection
Redesigned menus and clearer match setup
Coach Live is the foundation of the Remaster’s management experience. Build and manage a team through lineups, tactics, training, contracts, transfers, scouting, staff and medical systems.
The management mode will continue to gain depth throughout its career structure, simulation systems and long-term progression are expanded.
Online play is being developed around direct competitive matches using modern online services.
Floorball League 2010 Remaster is powered by FIONA, the FIJOY Integrated Object Network Architecture.

FIONA is FIJOY Games’ in-house engine and production framework, responsible for rendering, assets, interfaces, tools and the systems that connect the game together.
Its modern Windows foundation supports:
Physically based materials
Real-time lighting and shadows
Reflections and modern image processing
Improved shader and resource preparation
Faster and more consistent loading
Improved performance and scalability
Modern controller and platform support
A production pipeline designed for continued expansion
Every legacy dependency, library and piece of middleware is being reviewed, modernized or replaced as part of the Remaster.
The game you remember is returning with improved gameplay, smarter systems, modern technology and a much larger future.