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Ludopolis

Ludopolis

Andrii Bychkovskyipub. Andrii Bychkovskyi

Ludopolis is a roguelike dungeon crawler, in which you have control over the type of next room you'll get into.

No user reviews
Coming soon
Steam ↗
Reviews
0
No user reviews
Positive
—
0 positive
Followers
485
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
5.8K
Est. OwnersestiBoxleiter method: reviews × 32
—
Est. RevenueestiEst. owners × ~62% of list price
—
Price (US)
—
Release
Coming soon
About
Ludopolis is a roguelike dungeon crawler with board games influence. You can control the world creation around you. The game level contains rooms of different types such as kitchen, bedroom, treasury, and so-called unknown room, which you can transform into your desired room type. Use it smartly to succeed.

Summary


1. Move between rooms, gather loot, fight monsters



2. Transform unknown rooms into your desired room type



3. Find the exit from the dungeon

Features


  • Procedurally generated dungeon which makes every playthrough different
  • Survive. You need to take care of hunger, fatigue, and diseases
  • Fight monsters, or avoid them using tricks
  • Follow the story accompanied by beautiful illustrations while getting deeper into the dungeon to reveal its mystery
  • Skill tree that allows focussing on different play styles (fighting, stealth, room revealing)
  • Create new connections between rooms using a pickaxe, or by placing a ladder to climb upwards
  • Trading. Each trader in the game has a unique list of items and prices
  • Own a pet companion
  • Daily challenge. Compete with other players for the best score
★ Reviews
0%
No user reviews
0 total reviews
0 positive (0.0%)0 negative
Genres
AdventureIndieRPG
Features
Family SharingSingle-player
Tags
2DAdventureAtmosphericDifficultDungeon CrawlerIndiePerma DeathPixel GraphicsProcedural GenerationReplay ValueRoguelikeRogueliteRPGSingleplayerSurvival
Developer
Andrii Bychkovskyi
Publisher
Andrii Bychkovskyi
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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