
Deepfield is a space RTS where capital ships are your base. Survey a vast asteroid belt, build an industrial fleet, move physical cargo through vulnerable supply lines, and wage wars where every ship, shell and crew member must be replaced.
Deepfield is a space real-time strategy game about exploration, industry, and survival in a vast asteroid belt.
You do not build a conventional base. Your capital ships are the base.
Each hull carries a limited number of functional modules: cargo bays, refineries, factories, crew facilities, scanners, hangars and weapons. Building a fleet means deciding what every ship is for, what it can carry, and how far it can operate without support.
A mining vessel can extract ore, but it may need another ship to refine it. A factory ship can manufacture ammunition and replacement vehicles, but only while supplied with the right materials. A heavily armed warship may dominate a battle, yet become useless once its magazines run dry.
Resources in Deepfield are not numbers stored in a global stockpile.
Ore must be found inside asteroids, extracted by mining equipment, refined aboard your ships and transported as physical cargo. Ammunition, fuel, construction materials and equipment all occupy space and must reach the vessels that need them.
Shuttles move supplies between ships. Cargo can be delayed, intercepted or destroyed. Every expedition creates a supply line, and every supply line creates a vulnerability.
The asteroid belt is not a uniform field of interchangeable rocks.
Survey vessels must locate useful deposits, identify their composition and determine whether your current equipment can exploit them. More advanced materials require specialised scanners, mining systems and refining infrastructure.
The resources you discover determine what you can build, how far you can travel and what kind of fleet you can sustain.
Expansion is not about claiming empty territory. It is about finding what your fleet needs before your enemies do.
Ships require ammunition. Vehicles need replacement. Damaged fleets consume materials that could have been used for expansion.
A victory can leave you weaker than before the battle.
Deepfield is designed around deliberate engagements rather than disposable waves of units. Positioning, logistics, reconnaissance and preparation matter as much as raw firepower.
Weapons behave differently and place different demands on your fleet. Ballistic guns need heavy ammunition. Missiles require production and storage capacity. Lasers reduce some logistical pressure but introduce their own limitations.
The strongest fleet is not simply the one with the most guns. It is the one that can keep those guns supplied.
Ships do not operate themselves.
Individual crew members are assigned to stations, weapons and industrial roles. Losing a vessel also means losing the people aboard it, along with their experience and the work required to replace them.
As your fleet grows, you are not merely constructing more units. You are building a mobile settlement whose survival depends on the people, equipment and resources carried within it.
Survey distant asteroid fields.
Establish mining and refining operations.
Move cargo through vulnerable supply routes.
Manufacture ships, equipment and ammunition.
Assign crews to the stations that keep your fleet alive.
Fight battles whose consequences continue long after the shooting stops.
Deepfield combines the immediate control of a real-time strategy game with the logistical depth and human cost of a colony simulation.
The frontier does not provide what you need.
You have to find it, move it and defend it.