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Cities in Motion

Cities in Motion

Colossal Orderpub. Paradox Interactive

Manage transportation for commuters in four of the world's greatest cities - Vienna, Helsinki, Berlin, and Amsterdam

Mostly Positive
$19.99
Feb 22, 2011
Steam ↗
Reviews
684
Mostly Positive
Positive
76.3%
522 positive
Followers
5.2K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
62.4K
Est. OwnersestiBoxleiter method: reviews × 32
21.9K
Est. RevenueestiEst. owners × ~62% of list price
$271.3K
Price (US)
$19.99
Release
Feb 22, 2011
About
Rendered in rich detail, four of the world’s greatest cities - Vienna, Helsinki, Berlin, and Amsterdam - await the steady hand of a planner to manage their transportation needs in Cities in Motion.
Overseeing the changing needs of people from 1920 to 2020, it’s up to you to manage everything from buses, trams and subway trains to maximize profits while pleasing commuters.

Key Features

  • Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam
  • Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable
  • Experience realistic 3D graphics with more than 100 unique, highly detailed buildings
  • Use the advanced map editor to create your own cities
  • Play through 100 years of transportation history throughout four eras spanning from 1920 to 2020
  • Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view
  • Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites
★ Reviews
76%
Mostly Positive
684 total reviews
522 positive (76.3%)162 negative
Genres
Simulation
Features
Family SharingSingle-playerSteam Achievements
Tags
BuildingCity BuilderEconomyManagementSandboxSimulationSingleplayerStrategyTrainsTransportation
Developer
Colossal Order
Publisher
Paradox Interactive
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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