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Thrust & Shoot : Flight School

Thrust & Shoot : Flight School

Hellride Gamespub. Hellride Games

Master a new way to fly and fight. Control every movement and engine burn. Simple controls, realistic flight: a game for space fans by a space fan.

Mixed
$9.99
Feb 14, 2018
Steam ↗
Reviews
17
Mixed
Positive
58.8%
10 positive
Followers
484
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
5.8K
Est. OwnersestiBoxleiter method: reviews × 32
544
Est. RevenueestiEst. owners × ~62% of list price
$3.4K
Price (US)
$9.99
Release
Feb 14, 2018
About
Feel the freedom and speed of realistic space combat!

Key Features:


  • a single-player, 3D space fighter simulator where everything moves according to real physics
  • fly what is essentially a rocket with guns strapped to it
  • learn to control inertia and plan your maneuvers
  • the mouse is enough to fly and fight; full joystick and gamepad support; fully customizable controls
  • earn mission medals depending on your ability: how many missions can you Ace ?

Why another game about space fighters:


The core idea of Thrust&Shoot is that physics doesn't need to be dumbed down to make a fun game. Things move differently in space and this difference shouldn't be camouflaged or erased. This is a space game for people who can understand and use inertia, and do not expect a spaceship to behave like a boat or an airplane.

Braking and strafing are luxuries for fighter pilots: nice, but far from vital. Capital ships have maneuver thrusters that can push them along all axes; for fighters, it's easiest to just turn and use the main thrusters for all their maneuvers. Guns only fire straight forward, but since you're flying in hard vacuum, you can turn the ship to fire in any direction at any time.

It all works with simple controls. You turn with the mouse, left-click to fire guns, right-click to accelerate forward. By default, you roll using the scroll wheel. Reloading and target selection are keyboard keys by default, but you can bind them to other mouse buttons or anything you want. The game has full joystick and gamepad support and you can configure controls to whatever you feel works best.

In this game, you're a cadet trying to pass the Academy's flight trials and become a certified combat pilot. Each mission teaches and tests your ability in a certain kind of combat scenario. The bronze medal signifies basic ability and is not too hard to earn, as long as you can perform the required task. Silver and gold are progressively harder and require you to polish your tactics and precision. Finally, the Ace medal is the mark of the expert and requires skill, patience, cunning and considerable luck.

The missions:


Basic Flight
The game's tutorial lets you familiarize yourself with the controls and shoot down some unarmed targets.

Obstacle Course
Race through an obstacle course. Improve your time to earn higher medals. You'll learn the basics of flight and maneuvering and blow up some practice targets along the way.

Point Defense
Defend your mothership against inbound missile salvos. Master interception and shooting down moving targets. Let none through !

Assault
Take out enemy fixed defenses. Dodge enemy fire, use precision flying to attack the enemy's weak points and level the opposition.

Dogfight
Fly a combat patrol and eliminate enemy fighters.

A word from the dev:


This is a passion project by a solo developer. I only have your feedback to guide me in my efforts. Suggestions and criticism, as well as bug reports, are extremely valuable. I will do my best to continue supporting and expanding Thrust&Shoot: Flight School and I hope you'll help me make the right decisions.

Thanks and Good Hunting !

★ Reviews
59%
Mixed
17 total reviews
10 positive (58.8%)7 negative
Genres
ActionIndieSimulation
Features
Family SharingPartial Controller SupportSingle-playerSteam AchievementsSteam Cloud
Tags
3D6DOFActionCinematicCombatFirst-PersonFlightFuturisticImmersive SimIndieLinearMilitaryPhysicsRealisticSci-fi
Developer
Hellride Games
Publisher
Hellride Games
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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