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Hand Simulator

Hand Simulator

There are many different levels where you can play with spinners, plunge into the subtleties of handling weapons, milk a cow, take part in a Mexican duel with your friends, have a good time fishing, play chess or simply chat in an anonymous club.

Very Positive
$2.99
Jul 18, 2017
Steam ↗
Reviews
28,407
Very Positive
Positive
84.2%
23,920 positive
Followers
31.5K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
377.5K
Est. OwnersestiBoxleiter method: reviews × 32
909K
Est. RevenueestiEst. owners × ~62% of list price
$1.7M
Price (US)
$2.99
Release
Jul 18, 2017
About
Hand Simulator is a game in which you control your own hands (You do not need a VR helmet, you just need a keyboard and mouse). There are many different levels where you can play with spinners, plunge into the subtleties of handling weapons, milk a cow, take part in a Mexican duel with your friends, have a good time fishing, play chess or simply chat in an anonymous club. Hand Simulator is a game where everyone finds entertainment for their tastes.

Features:
- A lot of different levels. The game is developed every day; players' most interesting ideas are inevitably realized.
- Multiplayer. For online games fans there are many levels implemented in Hand Simulator; there you can have fun with your friends.
- Detailed mechanics of weapons. In order to make at least one shot, you will have to work hard.
- Achievements. In each level, both online and offline, there are tasks in the performance of which, you will receive achievements.
- Collectible cards.
★ Reviews
84%
Very Positive
28,407 total reviews
23,920 positive (84.2%)4,487 negative
Features
Family SharingMulti-playerOnline PvPPvPSingle-playerStatsSteam AchievementsSteam Trading CardsVR Supported
Tags
ActionAtmosphericComedyDifficultFirst-PersonFPSFunnyHorrorIntentionally Awkward ControlsMemesMultiplayerNudityOpen WorldPsychological HorrorSexual Content
Developer
Publisher
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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