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Airtone

Airtone

Airtone is a brand-new type of VR rhythm game that allows you to enter a virtual world along with the main character, Neon. The spectacular music and visuals make for an all-new arcade rhythm game experience!

Very Positive
$29.99
Jun 8, 2017
Steam ↗
Reviews
205
Very Positive
Positive
93.2%
191 positive
Followers
1.2K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
14.9K
Est. OwnersestiBoxleiter method: reviews × 32
6.6K
Est. RevenueestiEst. owners × ~62% of list price
$122K
Price (US)
$29.99
Release
Jun 8, 2017
About

Airtone is a brand-new type of VR rhythm game that allows you to enter a virtual world along with the main character, Neon. The spectacular music and visuals make for an all-new arcade rhythm game experience!

With sophisticated VR game controls, the player matches the hand controllers to markers as they fly down the lanes. There are three kinds of markers, "smash", "trigger", and "press and hold". Hit these markers in time to the music as you soar through the air.

Airtone boasts a deep story that sets it apart from other rhythm games. The player receives support from Neon, and moves the story along by gathering the "Rhythm" residing in the music. As you progress through the game, you find out more and more about the mysteries surrounding Neon and the world you find yourself in.

Features
  • Dance-like intuitive gameplay makes for an enjoyable rhythm game
  • Comes with 25 tracks in a variety of genres
  • 3 levels of difficulty: Basic, Advanced, Extreme
  • Progressing in the game unlocks new tracks and decorations for your room
  • Discover the truth behind the mysterious world of the game through interactions with Neon
  • A "replay" function allows you to go back and rewatch your own playthroughs
★ Reviews
93%
Very Positive
205 total reviews
191 positive (93.2%)14 negative
Features
Family SharingSingle-playerSteam AchievementsTracked Controller SupportVR Only
Tags
ActionAdventureAnimeMusicRhythmVR
Developer
Publisher
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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