
First-person hide-and-seek horror. Tag: a catch swaps Hunter and Runner. Hunt: a catch adds a Hunter. New maze each round. Online lobbies or bots, proximity voice.
You hear footsteps. They stop when you stop. You turn. You die.
Lose your pursuers, listen through walls, and hope what's around the next corner is still on your side.

Tag: A catch swaps roles. Hunter becomes Runner, Runner becomes Hunter.
Hunt: A catch adds a Hunter. More Hunters, fewer Runners.
Public or private online lobbies. Singleplayer vs bots. Proximity voice chat brings every whispered warning, nervous laugh, and badly timed shout into the world. Try Push-To-Talk if you're afraid they'll hear you breathing.
Each Hunter has its own look and its own ability: The Woodsman tracks Trails, Horizon sees with X-Ray Vision, the Imposter sneaks about in Disguise, and many more. Which Hunter stalks the grounds changes how everyone plays.
Hedgemaze, Poolrooms, Farmhouse, Backrooms, Dungeon, Bio. Each theme changes more than the walls: Bio has unique topology, Farmhouse has curtains to hide behind, Hedgemaze has a fixed landmark at the center. Each round can rebuild the hunting grounds in new ways.
Choose Hunters, Grounds, Map Size, and Modes. Adjust movement speed, round length, ability cooldowns and more in the Advanced Settings menu. Keep it tense, make it chaotic, or practice against bots first.
