
A 1-5 player online voice party game. You hear a sound, the whole table gets one shot to imitate it all at once, no turns. Your take is scored on pitch and rhythm, then the wheel decides who gets a bonus and whose take becomes a fart.
An online 1-5 player voice party game. You hear a sound. You get one shot to reproduce it with your own voice. A local AI grades how close you got melody, rhythm, attacks and then the wheel decides who walks away with a bonus and whose next take comes back saturated, echoing, or replaced by a fart.
FEATURES:
🎤 1-5 player online voice party game
🎧 One-shot takes - no retries, no undo, no mercy
🤖 Local AI scoring: melody, rhythm and attacks, not your voice
🎡A wheel between rounds: bonuses, multipliers, and sabotages to hand out
😈 Sabotages: saturation, echo, pitch shift, chopped audio or your take swapped for a fart
🗣️ In-game voice chat that goes quiet exactly when someone performs
🔊 Themed sound packs - animals, machines, voices, and more
🛠️ Steam Workshop: build and share your own sound packs
⏱️ 10 minutes per game
Every round reveals a reference sound to the whole table at once. Everybody records on the same countdown, then the takes are played back one by one while the room reacts. There is no second attempt and no rehearsal - whatever came out of your mouth is what everyone hears.
Scoring is built around what a human throat can actually reproduce: the shape of the melody, the rhythm, the attacks, whether you barked once or three times. Not your timbre. A deep voice and a high voice doing the same curve score the same, so nobody wins just because they got lucky with their vocal cords.
Between rounds the wheel spins for everyone at once. It hands out points, multipliers and sabotages. Draw one and you choose your victim: their next take comes out saturated, echoing, chopped to pieces, or replaced outright by a garbage sound the whole table hears instead of their voice. It costs them points on top. And you find out who aimed at you only when your take plays.
Voice chat is always on except when it shouldn't be. The moment a take starts playing, the whole table is muted so everyone hears the same thing. The second it ends, the mics open again, right in time for the reaction. That half-second is the game.
Sound packs are just content. Make one, publish it to the Steam Workshop in a couple of clicks, and subscribe to whatever the community comes up with. Everyone at the table needs the pack before a game can start - the lobby tells you exactly who is still downloading.
