
A relaxing idle city-builder where a single hut grows into a sprawl of millions. Build production chains, let your civilisation expand while you're away, and Ascend to push the whole world up an order of magnitude.
You found a settlement, put up a sawmill - and then it takes off on its own.
The governor lays out districts along the roads, caravans do the rounds of your
neighbours, and the population counter jumps from thousands to millions.
It runs without you. With you, it just runs faster.
Wood into planks, planks into furniture. Ore into steel, steel into machines.
Every building needs inputs and people to work it. Zoom in and you'll find a
city that actually lives: cars on the roads, citizens with names and wishes,
seasons turning, weather rolling across the land.
The governor builds whatever is missing - out of housing, it puts up homes; out
of planks, it builds a sawmill. You decide whether it should spread the city out
or improve what stands, and what it's allowed to build at all. Paint a zone and
a district grows there by itself. Come back later and the game accounts for
every minute you were gone.
Ascension wipes the city but keeps your permanent upgrades - and the next
civilization grows many times faster. Above that sits Legacy: a deeper
reset that lets you carry over the things Ascension normally takes. Knowledge.
The core of your city, roads and all. The wonders you spent longest on. In the
end, the only thing the reset takes is what you let it.
Day bleeds into evening, windows light up and street lamps come on along the
roads. Air shimmers above the smelters, reflections drift across the water,
trees sway just barely in the wind. No two cottages are alike. And when you pull
the camera all the way out, your civilization turns into a map of lights in a
dark landscape.
Over 90 buildings, from a shack to an orbital ring
Seven eras: wood and stone through to fusion and nanotech
A constellation of technologies that unfolds as you research
Fog of war, scouts and foreign cities - trade with them or absorb them, buildings and all
Terraforming: add and drain water, reshape the land under your city
Districts that form on their own and grant synergies
Faith and prayers with a risk - call down rain, or a meteor
A chronicle, graphs and a timelapse of the whole run
96 achievements, daily challenges and contracts
Photo mode that renders the scene in full detail
Full gamepad and Steam Deck support
English, Czech, German, Polish, Spanish
All of the game's content lives in JSON - buildings, resources, research,
events, biomes, weather. The mod editor is built in: make your own building or
resource, draw its sprite, try it out on the spot, and push it to the Workshop
with one button.