![[Hell is Empty]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5043530/b9d13ac8c560baf380220b4e54228d07abf229c0/header.jpg?t=1786377207)
Dreadnaught has been granted the holiest of tasks: destroy everything in his path until all he sees is in ruins. But when he finds a damaged robot named Miss Sunshine...something within Dreadnaught snaps. And now the only person who may be safe is Miss Sunshine.[A story-driven first-person brawler]
Dreadnaught has been granted the Holiest of Tasks: destroy everything in his path until all he sees is in ruins.
You are DREADNAUGHT, a hulking monstrosity meant to break whatever he gets his hands on.
No one will stand in your way.
[No one can.]
Explore the vast labyrinth of THE PLAYGROUND, a sprawling megastructure of party-themed architecture.
Climb, jump, and bum-rush your way through its halls. You’re the monster here!
Not everyone who thrives in The Playground will be accepting of Dreadnaught’s presence…as if that will stop him!
Dreadnaught is as tight-lipped as he can be without any actual lips, and the only person he seems to like is Miss Sunshine, a damaged robot,,,,maybe she can peel back his layers a bit?
Throw, stomp, and punch your way through literally thousands of enemies as a one-man army.

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This is our second game, and we hope everyone enjoys it! This demo doesn't have a definitive "end," and it will be something I'll try updating and polishing over time. Things like dialogue, cinematics, and characters will receive different art down the line. But for now, this is a glimpse of how the game will play!
-We don't have a definitive release date; we're trying not to rush it lmao hopefully we'll have one some time later on!
Demo 1.4 Notes [8/7/26]:
*[NOTE: I would consider this an “early” demo in that I’ll release a more fully-formed demo as time goes on to reflect changes in the full game (i.e. art assets, combat changes, controls, etc. Pretty much anything I think or hope could improve it!)]
-Health-and-Damage combat was something I added very recently; it will have to be something I’ll update over time if it’s a bit wonky!
-While Dreadnaught and Nymph can reach 0 health, I have not properly set up a “death screen” yet; this will be something I’ll add soon!
-Nymph’s dialogue system and controller/gamepad controls are a bit finicky at the moment, so she only has keyboard/mouse controls currently. I will reactivate the controller usage when I fix some things that need changed!
-I am also aware of Nymph’s camera clipping when her forwardLeap is used; this is due to her cameraPivot that I have added onto her, but this will be another fix I’ll add in time once I figure it out!
-Miss Sunshine, when using keyboard/mouse controls may be a bit off when it comes to grabbing her. If you cannot, don’t worry and carry on like normal! This doesn’t impact the controller/gamepad controls for whatever reason, but I will also have to fix this in time.
-There is a red door that is supposed to unload an extra area; I have it toggled off at the moment due to the area needing some optimization, but it is another thing I will turn back on once I figure out the issues better!
-Don’t hesitate to let me know if you experience issues or have any ideas you think would be cool to implement! While this game is heavily story-based, I would love to hear what anyone thinks for combat or other things! If you’d rather not comment on the page, just contact us on social media or at contact@muda.games or mudagames3891@gmail.com!
Extra Notes:
-The base game has many more NPCs that will be spoken with in the in-game world; the artist just currently finished with art fight, so those will be implemented as more are completed! Not all will be in this demo, but some certainly will!
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[ No AI was used and never will be used by us. ]