
Co-op combat UGV simulator. One drone - several operators. Configure your ground drone for the mission and split roles between platform, weapon station, and equipment. Run robotic assaults, escorts, supply runs, evacuations and raids behind enemy lines.
Unmanned ground vehicles work where it is too dangerous to send a person: under fire, into the kill zone, past the line of contact.
In Ground Drone Operator you are not the infantry. You are the crew, driving a machine from kilometres away.
Crew or solo - every machine is built for several operators: one drives the platform, one works the weapon station, one handles the equipment. Split the roles with your team, or run all of them yourself, switching on the move.
Configure the drone for the job - wheeled or tracked platform, turrets, additional equipment, comms modules, cargo containers. Assault, recon and logistics call for very different machines.
Weight, traction, weather - a UGV can bog down in mud, roll onto its side or drown. Every route has to be planned before you take it.
A group of machines in one mission - several player-controlled UGVs, each with its own job: cover, logistics, recon. The hardest missions cannot be finished without operators working together.
The enemy shoots back - infantry with anti-tank weapons, and vehicles.
They can set an ambush, or turn up when your crew least expects it.
Ready missions and your own scenarios - defence and offence, delivery, escorting vehicles and infantry, evacuation, deep raids on targets behind enemy lines. And when the ready-made missions run out, build your own in the editor.
Broad input support - keyboard and mouse, gamepads, joysticks and radio controllers. Drive it however suits you.
One machine rarely decides a fight. In joint operations, several crews work in parallel: one hauls supplies, one holds a sector, one pushes ahead to scout.
You never see the whole field - only what your camera gives you and what your people managed to pass on. Which is why radio between crews here is not a convenience but a job of its own.
The enemy is not only AI.
In multiplayer missions, there is a team of operators on the other side of the
field as well: their own machines, their own roles, their own plan. They cannot see the whole field either, they carry the same logistics, and they make the same mistakes. An enemy machine can sit in a treeline for a long time, waiting for exactly you.
Build your own missions in the built-in editor. Plan operations from scratch: place targets and enemy forces, choose routes and entry points, set the weather, the time of day, and the difficulty. Make a training ground, recreate a real sortie, or plan an operation nobody has attempted.