
Hollow Pines has a curfew, and something is keeping it. Kick the can, free your friends from the pen, and last until sunrise. A multiplayer horror chase where the monster hears your voice and remembers who ran.
IT HEARS YOU
The Tin Man is not a patrol route. Speak on voice chat and it knows roughly where you are. It taunts you by name. It learns which porch you keep hiding behind. Cut your mic and you are safer, and also alone in the dark with no one to call.
PICK WHAT YOU ARE IN A CHASE
Five roles, each with its own kit: the ones who bait, the ones who break locks fast, the ones who take a hit so somebody else gets to the fence. Abilities unlock as the night escalates, so the last wave never plays like the first.
A TOWN THAT KEEPS GOING
Hollow Pines is the start. Ravenmoor is out past the corn, and the water took Drowned Town a long time ago. Level up, run the quest boards, and take the fight into 5v5 battlegrounds and the arena when you would rather hunt players than hide from a monster.
EARN YOUR LOOK
Everything that changes how you play is free. Tin is earned by playing, and it buys outfits, flashlights and sabers that do nothing but make you easier to spot in the dark, which is your problem.
RUSTCAN is free to play and 18+. It contains intense horror, sudden scares, flashing lights and open voice chat with other adults. It is an online game and needs an internet connection.THE TOWN REMEMBERS EVERYONE WHO RUNS
Hollow Pines empties at dusk. The streetlights buzz, the porches go dark, and the Tin Man starts walking. You and four others have one night and one rusted can.
Kick it across town before sunrise and you get out. Get caught and you go in the pen, where you stay until a friend is brave enough to come pick the lock with the monster still breathing somewhere behind them.