
A top-down precision platformer in 1-bit pixel art. Your jump is your everything — weapon, escape, and only tool. Descend 100 floors of spikes, crumbling ground and enemies. Die, restart the floor instantly, race the clock.
A top-down precision platformer with one hundred floors and two inputs. You move and you jump. The jump is your weapon, your escape, and your only tool. Everything else is the dungeon trying to end your descent.
Floors are short, intense, and hand-built. Every death is a lesson you can apply on the very next attempt. Pits, spike traps, ground that crumbles a beat after you land, and enemies that each move by their own rules.
You will die many many many times. Thank god there is no loading time!
Clear floors and descend deeper into the dungeon. Discover new atmospheres, traps and enemies. Every 10 floors a boss seals the way. Will you reach THE BOTTOM?
A timer runs beside the floor and death counter. Each second decides your place on the leaderboards. The less you die the higher you are too.
100 hand-built floors across 10 boss-sealed sections
Two inputs: move and jump - from the first floor to the last
Instant restart on death, always at the top of the current floor
Leaderboards with per-run timing and total death count
Stomp some enemies, outmaneuver the rest
1-bit pixel art with shifting ambient light and mood as you descend
Controller support