
A turn-based deckbuilding card game inspired by Chinese mythology. Build a three-realm deck, upgrade lanes, position units, and combine cards as you battle through shifting cycles against demons, immortals, and spirits.
[h2]Build Your Three-Realm Deck[/h2]
Choose from a pool of more than 850 cards, including units, spells, traps, relics, and equipment. Build around factions, costs, keywords, and realm thresholds to shape your tempo, control tools, and finishing plan.
[h2]Make Lanes and Positioning Matter[/h2]
The battlefield is divided into three opposing realms. Upgrade lanes, manage capacity, position units, and decide when to attack an enemy unit or strike the opposing hero. Victory depends on how you spend resources and read the board, not only on the cards you draw.
[h2]Travel Through Shifting Cycles[/h2]
Choose a route through battles, elite encounters, shops, forges, and bosses. Gain run-specific bonuses, adjust your deck, and build lasting progression as each cycle creates a different rhythm and combination of challenges.
[h2]A Mythic World After Calamity[/h2]
Demons, immortals, spirits, and remnants of creation overlap after a world-breaking disaster. Broken heavenly gates, weathered bronze, worn jade, and signs of returning life shape a solemn mythic wasteland that still holds hope.
[h2]Features[/h2]
[list]
[*]A card pool of more than 850 cards and custom deck construction
[*]Three-realm lanes, unit positioning, hero attacks, and varied card effects
[*]A single-player cycle mode with route choices, rewards, progression, and boss battles
[*]Multiple AI decks with different tactical pressures
[*]Simplified Chinese and English interface and card text
[/list]