
Two robots. One wall. All you can see is the tip of a blade. One click decides everything.

A wall runs down the center of the arena. You can't see your opponent's stance, their footwork, or the moment they commit.

One blade crossing over the wall. That's the only information you get.
Of course, they're working with the same handicap. Thrusts cross blind — and sometimes you both land.
WASD — Move
Space — Dash
Left Click — Thrust
That's the entire control scheme. What's left is spacing, timing, and an eye for your opponent's habits.

Between rounds, you pick a card and bolt it onto the wall.
Traps. Buffs. Something your opponent hasn't accounted for yet. The wall that separated you last round is not the wall you're fighting across now.
You're not just reading your opponent's blade. You're reading what they chose to build.
Neither of you can see the other. Both of you keep changing the one thing you share.
Customize your fencer with hats and other parts.
Nothing is more elegant than running someone through while wearing a top hat.
Single-Player — Drill your spacing and put your skills to the test.
Online 1v1 — Face other players in real time.
Spectate — Everyone outside the active duel watches the match unfold. Study your next opponent's patterns while you wait your turn.