
Death is dying, and five hives are fighting over the rot that's left. A trading card game about insects you grow from parts, a card at a time. Plant a parasite in an enemy creature, seed it with spores until it changes sides, or just break it and race your opponent to the pieces.
Hive & Harvest is a trading card game where a creature isn't a single card. You build it across the match from living parts, every piece visible on the table, and when it dies those parts don't leave the game. They fall into a graveyard both players dig through, which turns every kill into a gift for your opponent.
Start with a Core, then attach mouthparts, shells, and organs until it's a threat. Or metamorphose it into an entirely different threat. Everything sits face-up, so you can read exactly what an enemy creature does and go after the one piece holding it together.
Every creature that dies scatters its parts into the shared Mulch. Harvest the weapons off your enemy's dead and race them for the best pieces before the pile empties. Or infect your enemies with spores to eventually Bloom them and let them fight for your side.
Fuse two cards into a single monster, bolt on armor you can strip off and refit later, graft permanent upgrades across a swarm, or plant parasites inside enemy creatures. The discipline you commit to changes how every match plays.
Death is dying. The forest floor is the entire world, and the rot that has always fed it is failing. Command ant-legions, armored beetle exo-smiths, venomous wasps, silk-spinning spiders, or a spreading fungal mind, each one a full deck with its own way to win.