KYRON CE-975 · CASSETTE #1 LOADED · 1989.04.01
Spring 1989, an alternate Japan. Your father left you exactly one thing: a Kaido Ginga GT older than you — and the name of the team that grew around it.
Everything else, you earn by selling cars.
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01 // THE WEEK
Every Monday, the Catalog cassette brings the week's lots. Every Friday, the bills come due. In between, you hunt for the one car everyone else has written off.
02 // THE EYE LIES
Looking is free but your eye deceives you.
Engine ≈ 60%. Rust ≈ 20%. Accident suspected. Maybe stolen. Maybe a yakuza car and you won't know until it matters. Every estimate carries the error of your experience.
The truth lives in exactly one place: the workshop. A diagnosis tells you what the car really is - and what price it deserves.
03 // THE MARKET TURNS
1989 is ending, and the money is quietly leaving the country. Prices barely move the buyers simply stop calling. The question is no longer
which car should I take. It's
who is left to sell it to.
04 // YOUR MOVES
- Haggle in chats. Sellers and buyers with their own character and agenda - they answer now or in three hours, promise to "think it over", and remember every deal you've ever made with them.
- Prep, polish, photograph. Or pay the workshop - and pick up the phone when they call to say they found something else to fix.
- Pick your channel. A price tag on the windshield costs nothing and catches the impulsive few. The Touge catalog takes its cut - and brings the buyers to you.
- Read the morning paper. It lands at 8:00. Small surprises come unannounced; the big ones are printed three days in advance - for those who bother to read.
- Earn respect. Enough of it, and the team calls: a mountain road, an inside tip, and a favor you can't politely refuse.
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An economic simulator on an amber screen. Drift racing is a bet you place - not a minigame you play.Buy low. Sell high - or sell honest. Almost everything has consequences.