
CAPITALIUM is a turn-based economic simulation set during an industrial revolution. Begin with a single deal, trade in a living market, found companies and build supply chains. Compete for wealth and power, earn a royal charter, take railways to the frontier, and build and name your own city.
Everyone here is chasing a fortune. Prices rise and fall with supply and demand, capitalists compete for supplies and assets, and politicians and the Crown pursue interests of their own. You can begin by trading between regions. Before you can open a shop or build a factory, however, you must establish a company and take responsibility for every profit and loss on its books.

The same goods that go unwanted where they are produced can fetch a handsome profit in a district facing shortages. Supply and demand, business cycles, policy and market events keep prices moving. No business stays profitable forever, and yesterday’s bestseller can become tomorrow’s unsold stock.

Source raw materials, build factories and choose their power and production methods. Use warehouses and railways to move goods, then sell them through shops and ports at home and abroad. Every link in the chain affects costs, output and profit. Your rivals run industries of their own, competing for assets and supplies, bidding against you, waging price wars and remembering old business grudges.

Loans, futures, equity and acquisitions can accelerate expansion, but they also bring debt, price volatility and pressure from shareholders. You can advance bills, influence elections and seek the Crown’s support. Higher wages, safer factories and better cities all cost money, while monopolies, suppressed prices and regulatory evasion leave behind pollution, poverty, suspicion and hostility.

Secure a royal charter, carry the railway into the frontier and give your new town a name. Build housing and industry, attract migrants, maintain public order and provide essential infrastructure. People will come in search of work and opportunity, but leave when living conditions deteriorate. Only sustained management can turn a frontier camp into a prosperous town.
The game spans the Age of Steam, Railway Mania and the Age of Finance. You can expand gradually through careful management or use debt, markets and political power to grow faster. Your choices will be reflected in company accounts, rivals’ attitudes and the development of every district.