
A top-down survival roguelite steeped in Korean folklore. Your weapons fire on their own, so you survive by choosing where to stand while seeing only a small radius in the dark. Grow a build from 26 weapons and 45 support items, then carry it into 1v1 duels against other players.
You can see a few paces ahead. Everything else is darkness — and something in it is always walking toward you.
Dokaebi Gate is a top-down survival roguelite built on Korean folklore: dokkaebi, restless spirits, and the road to the underworld. Your weapons fire on their own. The only thing you control is where you stand.
Most of your screen is black. Only a small radius around you is lit, and past that edge the world is a near-solid curtain. You read silhouettes and sound, not sight.
Invest in Stamina and that radius widens. See further, or hit harder — you make that call every run.
Rounds run two minutes. Each one swaps the enemy roster wholesale
A gatekeeper stands at the end of every round, with patterns you have to read to get past
The rounds keep coming. How deep you got is the score
26 primary weapons — flashlight, farm hoe, moon sickle, funeral bier procession, underworld ledger, wedding candle. Ten levels each
45 support items — elemental infusion, pierce, execution thresholds, rhythm timing. These decide what your build actually is
Weapon evolutions — max the right weapon alongside the right support item and it becomes something else
Sealed Jar cards — six rarity tiers of rolled affixes. Mythic jars can raise entire skill levels at once
Kim Doyun — Flashlight. Leaps into the air and splits the ground on landing
Vue — Flame Bow. Rains fire arrows on a distant point in the direction she faces
Kim Minjoo — Hoe. Dances under pressure, shoving enemies out of the circle while healing
Sansin — Mapae. Chains current from enemy to enemy without letting go
A companion trails you and fetches experience you would never reach. The Black Sapsali cuts the damage you take, the Spirit Cat sharpens your evasion, the Moonbird widens your pickup range. Feed it Spirit Feed off the ground and it grows — faster, and ranging further from your side.
The build you spent a whole run assembling against monsters? Now point it at a person.
Both players enter with a saved checkpoint loadout. What you grew in a run is what you fight with
The map is a random pick from the five grounds
No monsters spawn. Instead, elemental meteors and UFO lasers hunt you both equally
Practice solo against an AI opponent
A forest, a ruined shaman's shrine, a night spirit market, a drowned rice paddy, a village under blood mist, ETC. Each has its own terrain and its own hazards.