— intercepted transmission fragment: "…the subject is awake. Begin the evaluation."Officially, you don't exist. A maze of cubic rooms, a voice that calls it "testing" — and no one is coming for you.
A place with no name
You wake up in a cubic room. Four doors, one per wall, cold neon and nothing else. No explanation — just a voice through the speakers welcoming you to your "tests". To that voice, you are not a person. You are
Subject 101.
The traps never forgive
Laser curtains, flamethrowers, electrified floor tiles: every room has its own way of killing you. You can backtrack, go around, wait it out. The traps never deactivate — and you won't know which one is waiting until the door is open.
Trust is a gamble
Other subjects share the maze. Some will help you. Others will wait until your back is turned — or gang up three on one to make sure. Deciding who to trust is the most dangerous mechanic in the game. There is no morality meter on screen — but nothing is forgotten.
Someone is watching, all the time
Dozens of cameras cover the facility, and you can pull up their feeds. A corridor. A door. A room where two subjects walk far in the distance, unaware they are being filmed. Then a screen goes SIGNAL LOST. You get to imagine why.
They give you a home
Surviving the tests is only the beginning: the facility doesn't just evaluate you — it moves you in. A library, a greenhouse, a great hall — and a room with your name on it. The other subjects live here, some for a very long time. The more normal this life starts to feel, the less you'll ask what it costs.
Features
- A maze of cubic rooms to explore freely — push forward, backtrack, go around
- Lethal traps and puzzles, always active, never forgiving
- A dozen survivors: potential allies, guaranteed traitors
- Between the tests, a life among the other subjects: a room, routines, bonds — and what they cost
- An ever-present voice that comments, taunts and judges (fully voiced in French and English)
- Subtitles in 7 languages (English, French, Spanish, German, Italian, Dutch, Brazilian Portuguese)
- Your moral choices matter: multiple endings based on how you play
- A claustrophobic atmosphere: cold neon, half-light, silence that listens
- As a bonus, 2-player local split screen (Versus races, Duo Survival) — requires a controller and a keyboard (or two controllers)
Inspired by paranoid sci-fi chamber thrillers (Cube) — a psychological thriller where the real question isn't "how do I get out", but "who will I be when I do".We Don't Exist is still in active development — more content is on the way before release.