
THROB is a psychological horror platformer set inside a living brutalist nightmare that feeds on fear. As your heartbeat accelerates, blood rises, the architecture awakens, and every step of the climb becomes more unstable.
A nightmare fueled by fear.
THROB is a first-person psychological horror platformer set inside a colossal brutalist structure that pulses like a living heart.
Trapped in a nightmare shaped by her own hemophobia, a young woman must climb in search of a way out before panic overwhelms her.

As her heartbeat accelerates, the structure responds. Platforms shift, machinery awakens, and blood rises through the building itself. The higher she climbs, the faster it beats, and the more unstable the nightmare becomes.

The architecture moves to a relentless pulse. Survival depends on reading its patterns, timing each movement, and adapting as the tempo intensifies.
The world is almost entirely monochrome. Red is reserved for everything that matters: danger, blood, rhythm, and fear itself.

Heartbeat-driven first-person platforming
Platforms and hazards synchronized with an accelerating pulse
A relentless ascent built around observation, timing, and survival
Colossal brutalist environments combining realistic materials with stylized, high-contrast visuals
A monochrome world where red signals blood, danger, and fear
Minimal UI supported by a clear and consistent visual language