
A short cozy visual novel about awkward conversations, cultural barriers, and the connections that can emerge when two people don't speak the same language.
This game contains the first chapter of Dante's three-day journey in Japan, covering the events of Friday only.
After months of talking online, Dante finally travels to Japan to meet Hana in person.
But things don't go as planned.
Soon after arriving, Hana leaves him alone with Midori: a shy young woman who barely speaks English.
And Dante?
He barely speaks Japanese.
Over the course the day, the two must navigate uncomfortable silences, cultural differences, and the challenge of understanding each other without a common language.
What begins as an awkward situation slowly becomes a story about connection, empathy, and the small moments that can bring people closer together.
Awkward conversations
Cultural barriers
Late-night walks
Vending machines
Choices that shape your connection with Midori
Quiet moments
Connections that don't need many words
Pixel-art visual novel presentation
Two possible endings
Atmospheric Japanese-inspired locations
Original sound design
Fully voiced dialogue effects
Immersive audio experience
Short and cozy playtime (20–30 minutes)
Left Mouse Button - Advance dialogue
Spacebar - Advance dialogue
Three Days, No Words was designed with immersive audio in mind. For the best experience, play with headphones.