
VECTORHYTHM is a neon bullet heaven where well-timed attacks charge your Power and strengthen your weapons. Chase high scores in quick Arcade runs or shape your own build through Survivors mode, with every song driving the fight.
VECTORHYTHM is a neon bullet heaven where well-timed attacks charge your power, strengthen your weapons and turn every song into a fight for survival.
Move, Dodge and choose your moments. Shoot with the beat and your power rises, weapons hit harder and the swarm begins to break. Drift off beat and your momentum can quickly slip away - the next beat is always another chance to find it again.
The music is more than a background, it's an integral part of the combat system, shaping the strength and rhythm of every fight.
Over 20 bundled tracks give the arena their own tempo, colour and character. Environments pulse to the music, hazards arrive on its beat and enemies respond to the rhythm in their own lethal ways.
Bosses are more than just damage soaks. Each one bends the beat into its own attack patterns, forcing you to listen, react and find an opening.
Survivors mode gives every run room to grow in a different direction. Start with your loadout, then build on it with an in-depth skill tree through primary, secondary and beat-powered weapons, defensive tools, movement abilities, passive upgrades and weapon evolutions.
Commit to one weapon line or bring several systems together. Every choice is visible for when the next wave arrives: beams split, projectiles multiply, defensive fields expand and a lone ship becomes something that can hold back the whole screen.
ARCADE MODE gets straight to the action. Pick a track, take a fixed loadout and chase a high score while power-ups and one-off weapons change the run around you. Survive the song and fight for a place on the leaderboard.
SURVIVORS MODE has more room to breathe and more room for a build to become unruly. Choose a loadout and music playlist, draft upgrades as you level and survive escalating stages, hazards and bosses. Bring the Shards you earn back to the Hangar and keep developing your ship between runs.
The game does not expect everyone to arrive with perfect rhythm. Five difficulty levels run from Relaxed to Overload: lower levels widen the timing windows and leave more breathing room in the arena, while higher levels tighten the beat, bring tougher enemy combinations and reward bigger scores.
Start wherever you feel comfortable. Move up when you are ready for it to fight back.
• Free, continuous movement with attacks driven by musical timing
• Timed grading system that directly affects combat power
• Quick Arcade score runs and longer, build-driven Survivors runs
• A branching skill tree with weapons, passives, defence, movement and evolutions
• More than 20 bundled tracks with music-driven combat and visuals
• Enemy hordes, beat-synced hazards and bosses with distinct patterns
• Five difficulty levels, from approachable timing to high-score pressure
• Full controller support and dedicated Steam Deck tuning
• Steam achievements and leaderboards
• Interface localisation in ten languages at launch
Shoot to the beat. Break the swarm.
Try the demo. If the beat clicks, wishlist VECTORHYTHM and come back for the full set.