A vampire-survivors-style roguelike where bosses arrive every 90 seconds and the Butcher every 5 minutes Pick a hero, pick a weapon, then survive as the screen fills with the unkilled
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
72
Est. OwnersestiBoxleiter method: reviews × 32
128
Est. RevenueestiEst. owners × ~62% of list price
$79
Price (US)
$0.99
Release
Jun 15, 2026
About
A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
What you do
Walk. Aim. Don't get touched
Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
Run again with a different hero, different starting weapon, different seed
What's in it
6 heroes, each with a different starting weapon
6 weapons across 7 levels each
11 passives that change how the build plays
Distinct pixel-art enemies, weapons and bosses
A procedural soundtrack that escalates with the enemy waves
Full gamepad support, PlayStation, Xbox and Switch glyphs all native
Cloud saves across machines via Steam
20 achievements
What it isn't
A roguelite with permanent meta-progression. Every run starts fresh
A long game. Runs are 5 to 20 minutes
Made by
A solo dev project by Radu Ursache (RanduSoft) Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
Adjustable DifficultyCamera ComfortCustom Volume ControlsDualShock Controller Support
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.