
Ball’s mod is a 2D physics sandbox game with no missions, no goals. We just give you the tools — everything else is up to you! Custom weapons, custom maps, custom rules…
Ball-shaped fighters. Orbiting weapons. Pure physics chaos.
Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing.
Ball's Mod is a weapon playground. The game ships with a full Weapon Lab where you can build weapons from scratch and see changes live:
Melee blades that orbit at any speed, size, and angle
Ranged weapons that fire projectiles automatically
Dual wielding — mix a sword on one side and a bow on the other
Attach accessories, particle effects, and custom VFX to any weapon
Burn, poison, and ice effects — each with their own stacking mechanics
If you can imagine a weapon, you can probably build it right in the game. No external tools needed.
The built-in Map Editor lets you design battlefields from scratch:
Place walls, platforms, and destructible blocks
Add trigger zones — damage fields, speed boosts, healing areas, knockback traps
Set up water zones, gravity fields, and environmental hazards
Custom spawn points with directional velocity
Save and share maps as portable folders. Drop them in, they just work.
Two more editors for the visual side:
VFX Lab — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want
Particle Lab — full particle system editor with emission shapes, trails, textures, and color curves
Weapons, maps, and effects all use the same portable format. Share your creations by copying a folder.
Ball's Mod is data-driven from the ground up. You can customize how the game plays:
Swap textures, sounds, and animations with zero coding
Define weapons, maps, and game rules through simple JSON files
Write entirely new game modes — boss fights, survival waves, tower defense
The rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away.
Physics-based auto-combat with orbiting weapons
Melee, ranged, and dual-wield weapon types
Burn / Poison / Ice status effect system
Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab
Full mod support — assets, data, and scripting
Portable JSON format for all user content
Rebindable controls and localization support