
A tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every return. Decide when to advance, when to retreat, and what you're willing to leave behind.
Veilkeeper is a tactical RPG about pushing into unstable worlds where distance is dangerous and every expedition costs you something.
Lead small squads into fractured realms while holding a fragile connection back to your shard. The deeper you push, the more you risk losing — units, resources, and the path home. Every step forward is a step further from safety.
The army that reaches the end is never the army that set out.
Turn-based grid combat where positioning, facing, and unit matchups decide fights
Four distinct archetypes — Knight, Archer, Assassin, Mauler — with real tradeoffs, not stat tiers
Damage previewed before you commit, so every loss is a decision you made
A three-fight run where your squad shrinks between battles and you choose who stays behind
Veilkeeper is in active development. The combat layer above is the foundation; these systems build outward from it:
Persistent squads that carry wounds and experience between expeditions
A home shard you build, upgrade, and return to
Relay networks that determine how far you can safely push into a rift
Stream integration — viewers entering the world as characters, enemies, and events
Push deeper. Hold the line. Build something worth returning to.