
“The Boy's Word” is a visual novel about growing up in a Moscow suburb in the 2000s. Lena, 16, is pulled into the local courtyard crew, where friendship, first love and family secrets come at a price. 10 characters, 5 endings — your choices decide everything.

Mid-2000s. A sleeping district on the outskirts of Moscow. Concrete tower blocks, a broken swing in the yard, cheap port wine on a bench, and rules nobody wrote down but everyone knows.
Lena is 16, and she's just moved to a new district with her parents. A new school, a new yard, a new hierarchy — and nobody asks if you want to be part of it. To survive, she'll have to choose: whose side she's on, what matters more — her principles or her own people — and what price she's willing to pay for a place among them.
This is a story about growing up too fast, when debts and silence pile up at home, and a given word means more than any law out in the yard. Loyalty, betrayal, first love and family secrets — and at the center of it all is Lena, who has to decide who she's going to become.
10 characters with their own stories, voices and motives — from the leader of the courtyard crew to the best friend who knows every secret in the district
5 different endings — from a fragile victory of friendship to a bitter truth that can't be undone
Hundreds of branching choices, where every decision — big or small — shapes who Lena becomes
2000s atmosphere: a Nokia on a lanyard, courtyard slang, parties that run till morning and a Lada parked by the entrance — recreated down to the smallest detail
A distinctive visual style — anxious, warm and melancholic all at once
Reputation in the yard doesn't come free. Every conversation, every party, every lie told for your own people is a step toward one of five endings. Will you stay true to yourself, or will a word given in the yard end up mattering more than anything else?
The Boy's Word isn't really about the boys. It's about the price everyone pays for wanting to belong.