
Start with one donut. End with a multidimensional bakery empire. Click, automate, expand, unlock the Research Lab, run a Storefront, and break through to the Donut Hole. A layered idle game that keeps unfolding new systems until your mouse screams for mercy.
Incremental Donuts is a game about making far too many donuts, sprinkles, money, donut holes and more.
You start with one donut. Level up your baker, buy upgrades, and earn your first bit of sprinkles.
There is only one full reset mechanic, and it happens within the first 15 minutes, with a few more over the next half hour. Its upgrades make the climb back fast, and after that the game never fully resets you again. Sprinkles multiply production, unlock automation, and carry you to the Research Lab.
Run experiments. Earn Research Points. Build permanent upgrades and lifetime bonuses that multiply everything you've already built.
With enough research you can start selling donuts for money. Unlock new donut types and fulfill delivery orders that pay out well past what the shop counter ever could.
Machines that feed machines. Donut holes pour back into every other system in the game, and "folding in the dough" earns crumbs that boost everything again.
The "one more upgrade before bed" crowd
Fans of deep incremental systems
People who want to see a number with a few hundred digits in it
Anyone who likes finding a whole new mechanic six hours in
No ads
No energy systems
No premium currency
No waiting for timers to refill
A note for the prestige-wary: after the first ~45 minutes there are no full resets. Progression is permanent. One late-game layer has its own targeted reset, but recovery is quick and everything else keeps running.
The economy breaks long before the game does.