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Only Down: Not Up!

Only Down: Not Up!

After finishing his shift, a crane operator finds himself stuck at the top of a massive crane tower. There’s no climbing up, only down! Jump from platform to platform, avoid falling, and reach the ground to get home. Only Down: Not Up!

5 user reviews
$2.99
Jan 8, 2026
Steam ↗
Reviews
5
5 user reviews
Positive
60.0%
3 positive
Followers
850
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
10.2K
Est. OwnersestiBoxleiter method: reviews × 32
160
Est. RevenueestiEst. owners × ~62% of list price
$297
Price (US)
$2.99
Release
Jan 8, 2026
About
Step into the wild descent of Only Down: Not Up! As a crane operator who just finished his shift, you suddenly find yourself stranded at the top of a massive crane tower. There’s no way back up your only choice is to jump down. Every platform, every step, every leap could be fatal… and a single mistake sends you right back to the very top.

To reach the ground, get home, and end this ordeal, you’ll need sharp reflexes, steady nerves, and unwavering patience.

Game Features:

    Vertical Descent Experience

  • A pure “Only Down” style challenge focused entirely on descending no climbing, no shortcuts, only courage and timing.

    Challenging Platforms

  • Jump across platforms of varying distances, heights, and risks; even the smallest mistake resets your entire progress.

    Unique Atmosphere

  • Progress through a uniquely crafted environment filled with crane structures, narrow beams, and the constant tension of high-altitude traversal.

Every jump is a choice, every landing a test.
Can you make it down, or will the tower claim you again?
★ Reviews
60%
5 user reviews
5 total reviews
3 positive (60.0%)2 negative
Features
Family SharingPlayable without Timed InputSingle-playerSteam AchievementsStereo SoundSurround Sound
Tags
3D3D PlatformerActionAdventureArcadeCasualDifficultExplorationFunnyIndieOpen WorldParkourPhysicsPlatformerPrecision Platformer
Developer
Publisher
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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