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The Guild II Renaissance

The Guild II Renaissance

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.

Very Positive
$9.99
Jul 28, 2010
Steam ↗
Reviews
3,504
Very Positive
Positive
82.5%
2,891 positive
Followers
14.7K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
176.8K
Est. OwnersestiBoxleiter method: reviews × 32
112.1K
Est. RevenueestiEst. owners × ~62% of list price
$694.5K
Price (US)
$9.99
Release
Jul 28, 2010
About
For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…
In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...

Features:

  • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
  • New goods, buildings, ambient details and effects
  • All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
  • Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)
Reviews
83%
Very Positive
3,504 total reviews
2,891 positive (82.5%)613 negative
Features
Family SharingSingle-playerSteam Cloud
Tags
BuildingCity BuilderColony SimEconomyHistoricalLife SimManagementMedievalMultiplayerOpen WorldPolitical SimPoliticsResource ManagementRPGSandbox
Publisher
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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