
Live 100 connected lives, where every life permanently shapes the next. Restore the Tree of Life by becoming anyone you can imagine - build careers, fall in love, make friends, enemies, and questionable choices across Kingstown. Each completed life opens new opportunities for your next one.
Live 100 connected lives - where every life you complete permanently shapes the next. That's the promise of 100 Lives, and it starts with a Golden Ticket: you've been chosen to restore the dying Tree of Life on Mokopuni Island, one lifetime at a time.
Inside each life, the world is yours. Build any career you can dream of, fall in love, raise a family, make friends and enemies, become famous or become a fugitive. And when a life ends, nothing is wasted: your heirlooms, relationships, and achievements carry forward, opening doors your last self couldn't even see.
A life sim built like a roguelike - the freedom to become anyone, and a journey that grows across every life you live.
Deep character creation sets your look, personality and starting traits - then Kingstown opens up. Politician, superstar, gardener, detective, chef, crime lord: build any career, or several, or abandon them all for love. Nail your first concert, defend yourself in court, raise a family, join the mafia - hundreds of scenarios react to who you are and what you've done.
Go cozy - farmer, shop owner, artist. Go dark - mob boss, outlaw, corrupt mayor. Or combine paths in ways the game dares you to. Every life is a fresh answer to the same question: who do you want to be this time?
One hundred NPCs live in Kingstown across six life stages - growing up, growing old, and growing with you. Fall in love, build friendships, collect rivals and mentors. They remember what you've been through together: the promises, the betrayals, the wedding, the incident nobody talks about. Some relationships live inside a single lifetime. Others echo across all of them.
Kingstown isn't just where you live - it's what you build. Claim empty lots and decide what rises there: a bakery, a chocolate factory, a slightly suspicious yogurt empire. Upgrade your locations to unlock new careers, relationships and places to explore, and specialise whole districts around Body, Mind or Soul to support the lifestyles you want your future selves to live. Neighbourhoods flourish with attention and crumble without it - and everything you build stands (or falls) long after you're gone.
Conflict in 100 Lives isn't fought with swords - it's fought with words, influence and reputation. Strategic turn-based confrontations where your dialogue and life choices are the deck. Every path has its own battles: politicians debate, artists feud, criminals negotiate, parents face toddlers. Win or lose, the outcome echoes into your relationships, your career, and the lives that come after.
Between lives you return home to Mokopuni Island, where the Tree of Life grows with everything you've done. Completed quests open new branches. Careers, relationships and exploration unlock new starting options. Heirlooms carry real advantages forward: a Golden Mic that opens influence options in any conversation, a Vintage Revolver that unlocks mafia paths your last self couldn't touch.
Death resets your life. It never resets your journey.
Kingstown remembers you too. Build and upgrade locations, specialise districts around Body, Mind or Soul, and watch neighbourhoods flourish or decay based on what your past selves did. The city your tenth life is born into is the city your first nine built.
Pop star, detective, wizard, goth icon, dragon queen. Every life adds to a multiverse of you - and your permanent journey grows with each one: more branches on the Tree, more heirlooms in the vault, more of Kingstown shaped in your image, more people who remember your name. Stories no writer could script, told one lifetime at a time.
Your first life is waiting. And it will not go the way you planned.