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Dungeon Souls

Dungeon Souls

Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies!

Mostly Positive
$12.99
Dec 2, 2016
Steam ↗
Reviews
1,310
Mostly Positive
Positive
77.3%
1,013 positive
Followers
16.4K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
197K
Est. OwnersestiBoxleiter method: reviews × 32
41.9K
Est. RevenueestiEst. owners × ~62% of list price
$337.6K
Price (US)
$12.99
Release
Dec 2, 2016
About


Dungeon Souls is an action-adventure roguelike dungeon crawler.

Each level is completely procedurally generated so every playthrough is guaranteed to have unique environments and encounters. Search for and activate all the marks placed in each level to unlock the dungeon portal and escape from the Redeemer. Scavenge various items and upgrades to counter the dungeon's dark forces and challenging bosses. You must survive. Hurry.

Dungeon Souls was inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.




  • Harness the powerful abilities of 10 unique characters
  • Explore a plethora of different environments including dark dungeons, sewers and cathedrals
  • Immerse yourself with deep character progression and permanent skill upgrades
  • Experiment with 50+ unique passive items - Speed boosts, damage buffs, lifesteal bonuses...
  • Battle hordes of dynamic enemies and challenging bosses hell-bent on destroying you
★ Reviews
77%
Mostly Positive
1,310 total reviews
1,013 positive (77.3%)297 negative
Features
Co-opFamily SharingMulti-playerPartial Controller SupportRemote Play TogetherShared/Split ScreenShared/Split Screen Co-opSingle-playerSteam AchievementsSteam Trading Cards
Tags
2DActionAction RoguelikeAdventureBullet HellDungeon CrawlerEarly AccessHack and SlashIndieLocal Co-OpLootMultiplayerPerma DeathPixel GraphicsProcedural Generation
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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