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The War of the Worlds: Siberia

The War of the Worlds: Siberia

1C Game Studiospub. FOR-GAMES CR LTD

The War of the Worlds: Siberia tells a story of one young Student, running from law and martian invaders whose Incursion into Europe in 1896 threatens the entire civilisation and all that makes us human.

No user reviews
2027
Steam ↗
Reviews
0
No user reviews
Positive
—
0 positive
Followers
8.1K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
97.6K
Est. OwnersestiBoxleiter method: reviews × 32
—
Est. RevenueestiEst. owners × ~62% of list price
—
Price (US)
—
Release
2027
About

The War of the Worlds: Siberia is an action/adventure game set in the late XIX century Russian Empire. In an alternate 1896, Earth became the target for a massive Martian invasion. Main characters attempt to save themselves and head for the eastern parts of the country.

Terrifying machines from the sky, towering over the horizon, know no defeat. The hero must traverse a path where gigantic tripod machines, their predatory pilots, and the incredible destructive power of Martian technology will constantly threaten his life.  

It’s time to run. The cities that managed to survive are engulfed in looting and violence. Hunger and lawlessness have become abundant fuel for crime wherever humans reside. But far from the megacities, amidst the mountains and taiga, the hope for the salvation of humanity and civilization still lives. Right?  

The hero must survive and hide from enemies, solve puzzles, and make discoveries. He will have to fight with his fists and use everything he can find. For instance, firearm weapons from that era: revolvers, rifles, muzzle-loading guns, and of course, explosives. The hero will face chases and pursuits, ruthless enemies, and unexpected allies without whom everything would be in vain.

★ Reviews
0%
No user reviews
0 total reviews
0 positive (0.0%)0 negative
Genres
ActionAdventure
Features
Family SharingFull controller supportSingle-playerSteam AchievementsSteam Cloud
Developer
1C Game Studios
Publisher
FOR-GAMES CR LTD
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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