Slide on panels and never cross the same path twice. Transition from 2D puzzles to a 3D cube. 100+ levels across 8 worlds with tons of mechanics to master.
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
240
Est. OwnersestiBoxleiter method: reviews × 32
—
Est. RevenueestiEst. owners × ~62% of list price
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Price (US)
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Release
To be announced
About
Slide across panels and find the path to the goal. Every tile you cross becomes a wall you can't pass again. Once you start sliding, you won't stop until you hit something, so plan every move. What begins on flat grids evolves into puzzles on the surface of 3D cubes, and eventually inside them.
In a dystopian future, artificial intelligence has seized control and humans work for machines. Each puzzle you solve feeds data points the AI uses to profile and predict human behavior. Piece together how the system sees you, from the inside.
/scan Worlds
Explore 100+ levels across 8 worlds, each introducing a new mechanic that builds on the last.
/train Mechanics
Tiles that trap you, tiles that stop you, tiles that free you
Teleporters, keys, and resets that reshape the board
Rotate 3D cubes to uncover new faces and hidden paths
Mirror puzzles where two players move in sync
/set Preferences
Nonlinear progression: choose which worlds to tackle
One-hand controls, designed for quick sessions
Minimalist futuristic aesthetic with atmospheric sound
Captions availableFamily SharingKeyboard Only OptionMouse Only OptionPlayable without Timed InputSave AnytimeSingle-player
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.