Est. WishlistsestiProxy: followers × 12 (industry heuristic)
312
Est. OwnersestiBoxleiter method: reviews × 32
—
Est. RevenueestiEst. owners × ~62% of list price
—
Price (US)
—
Release
To be announced
About
Explore a handcrafted tower, seek out its secrets and find new spells to conquer your enemies.
Wisdom Tower aims to be a retro metroidvania, focused on exploration and puzzle solving. A heavy inspiration for the game is Doriath for the Commodore 64, and a misc of other games I love.
My major design goals are
Encourage drawing a map with traditional methods, but also make it easy to keep track of where things are mentally.
Ensure that combat stays less skill focused, instead each encounter should provide a mini puzzle.
Non linearity by opening up most of the map early on, letting the players choose their own path.
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.