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Putt-Putt® Travels Through Time

Putt-Putt® Travels Through Time

Mr. Firebird's time machine has gone haywire and Putt-Putt's® best pal Pep, is lost somewhere in time.

Very Positive
$6.99
May 15, 2014
Steam ↗
Reviews
275
Very Positive
Positive
94.5%
260 positive
Followers
687
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
8.2K
Est. OwnersestiBoxleiter method: reviews × 32
8.8K
Est. RevenueestiEst. owners × ~62% of list price
$38.1K
Price (US)
$6.99
Release
May 15, 2014
About
Wham BOOM BLAM boing!

Mr. Firebird's time machine has gone haywire and Putt-Putt's® best pal Pep, is lost somewhere in time. Grab your compass! Putt-Putt® needs your child's help to find him. Together, they'll leap through time, explore new dimensions and discover surprising new friends. Meet Ms. Brachiosaurus - she holds the key to unlocking the secrets of the dinosaurs. See what pans out when you visit Silverado Sam, the prospector from the Old West. Be sure to check out Darien the librarian from the Future - he just may have the book you need. These are just a few of the delightful friends who will help your child reunite our pals. It's an adventure-of-the-centuries that will keep kids coming back time and time again!

  • Like the real world, Putt-Putt's® world changes every time you play.
  • Special games and activities test memory, challenge math skills and encourage creativity!
  • Click Points reveal hundreds and hundreds of hidden surprises.
  • Out of time? You can save the game and finish it later.

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit -
The GNU GPL can be viewed here -
★ Reviews
95%
Very Positive
275 total reviews
260 positive (94.5%)15 negative
Features
Family SharingSingle-playerSteam CloudSteam Trading Cards
Tags
AdventureCasualClassicEducationFamily FriendlyNostalgiaPoint & ClickPsychedelicSimulationSingleplayerStory RichTime Travel
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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