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The Room

The Room

Fireproof Gamespub. Fireproof Games

A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.

Overwhelmingly Positive
$4.99
Jul 28, 2014
Steam ↗
Reviews
29,933
Overwhelmingly Positive
Positive
97.7%
29,254 positive
Followers
28.2K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
338.4K
Est. OwnersestiBoxleiter method: reviews × 32
957.9K
Est. RevenueestiEst. owners × ~62% of list price
$3M
Price (US)
$4.99
Release
Jul 28, 2014
About
Fall into a world of bizarre contraptions and alchemical machinery with The Room, a BAFTA award-winning 3D puzzler from Fireproof Games. Follow a trail of cryptic letters and solve many unique devices in ever more extraordinary places, on a time-spanning journey where machinery meets myth.

The Room PC is a fully-enhanced HD release of Apple's 2012 iPad Game Of The Year, including the 'EPILOGUE' DLC that adds 20% more content and play time to the original release. This PC version of the game has been many months in the making and has involved recreating almost every asset in the game from the ground up.

Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room has changed our lives and we hope you enjoy playing it as much as we enjoyed making it.
★ Reviews
98%
Overwhelmingly Positive
29,933 total reviews
29,254 positive (97.7%)679 negative
Genres
AdventureIndie
Features
Family SharingSingle-playerSteam AchievementsSteam CloudSteam Trading Cards
Tags
AdventureAtmosphericBeautifulCasualDarkEscape RoomFirst-PersonHidden ObjectHorrorIndieLovecraftianMultiplayerMysteryPoint & ClickPuzzle
Developer
Fireproof Games
Publisher
Fireproof Games
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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