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Backrooms: Extractions

Backrooms: Extractions

Headlight Studiopub. Headlight Studio

Co-op horror for 1 to 6 players. Anyone can try to escape the Backrooms. You are going back in: locate the lost agents, solve the puzzles, film the entities, and hold out until extraction. Everything you carry can be lost. Your ranks, gear and storage are built to last.

Mostly Positive
$6.99
Apr 30, 2025
Steam ↗
Reviews
697
Mostly Positive
Positive
73.2%
510 positive
Followers
3.2K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
38.5K
Est. OwnersestiBoxleiter method: reviews × 32
22.3K
Est. RevenueestiEst. owners × ~62% of list price
$96.7K
Price (US)
$6.99
Release
Apr 30, 2025
About

Face the Backrooms. Together.

Anyone can try to escape the Backrooms. Extraction agents go back in. Backrooms: Extractions is a co-op horror game for 1 to 6 players: you are field agents of the M.E.G., deployed to bring back the ones who never returned. Escape is not the mission. Rescue is.

Entities with Unique Behaviors

Seven confirmed threats stalk the levels: the Smiler, the Wretch, the Hound, the Skin Stealer, the Partygoer, the Balloon, and the Wraith, the M.E.G.'s most recent confirmed sighting. Each one has its own senses, sounds and rules. Learn them in the Entity Registry, or learn them the hard way.

Extraction Gameplay

Every deployment is an operation: locate the missing agents, transmit the data, then survive until the extraction window opens. Complete the operation and the M.E.G. rewards you. Fail, and the Backrooms keep what you brought.

  • Track lost agents through hostile, shifting environments

  • Deploy your beacon, catch the signal on the PDA, and send the data to open the extraction window

  • Hold your position while the entities close in

Solo or Co-op up to 6 Players

Face the Backrooms alone, or coordinate a crew of up to six agents. Voice chat is built in, with field radios for long range, and the entities are listening: what you say, and how loud you say it, can decide who makes it home. During blackouts, even the radios go dark. Voice chat is never recorded or stored.

Your Tools Are Your Lifeline

Backrooms: Extractions is tool-driven horror. Every operation is an investigation, and every threat has an answer if you brought the right equipment and learned how to use it: track signals with the Detector, read the interference on your PDA, mark safe paths with the paint gun, light the dark with glowsticks the entities barely notice, and drop beacons where it matters. Build your loadout before each deployment. Choosing what to carry is already a survival decision.

Reveal the Unstable. Film the Entities.

Your camera is your most important instrument. Scanning tracks the instability around you and highlights the unstable elements: the pieces of each level's puzzle that open the way back to the LAB. And when something is hunting you, film it long enough to complete its dossier in the Entity Registry: learn how it hunts before it learns how you run. Every completed dossier is a permanent achievement... if you survive the footage.

High Stakes, Real Progression

You have something to lose, and something to build. Gear you carry into a level is gone if you do not make it out. But when a run ends, your story does not reset: your rank, your storage and your reputation carry over. The LAB, the M.E.G. laboratory where every run ends, is your home base between deployments: stock your equipment, spend your mission pay on new tools, and climb the M.E.G. ranks.

  • Permadeath for your gear: extract with it or lose it

  • M.E.G. ranks that unlock deeper levels, better tools and new responsibilities

  • LAB Storage to build your personal arsenal between runs

  • Two currencies: mission pay for equipment, M.E.G. Credits for cosmetics

Available Levels

Explore 7 unique environments: Lobby, Habitable Zone, Utility Halls, The Suburbs, Paradise, Attic Floorboards, and Fun. These are not corridors you clear once: missions, loot and entity behavior change from run to run, and higher M.E.G. ranks clear you for deeper, harder operations.

Two new target zones, Black Lake and The Office, are already listed on the M.E.G. control panel. Deployment clearance: soon.

An Oppressive Audio and Visual Experience

Light is a resource. Sound is a risk. Realistic visuals, positional audio and a found footage bodycam presentation put you inside the tape: every flicker, every distant laugh, every wet footstep matters.

Endless Loop Mode

An experimental M.E.G. protocol: an infinite sequence of levels with escalating threat. Entities grow more aggressive, resources thin out, and only the supply crates between levels keep you going. How deep can your crew loop?

Play in Your Language

Backrooms: Extractions is fully localized into 25 languages, interface and subtitles included. The Backrooms do not care where you are from.

A Game in Constant Evolution

Built in Early Access, with the community in the room. Updates ship multiple times a month: new levels, entities, tools and systems, steered by player feedback, in-game surveys and the built-in bug reporter. Join the official M.E.G. Discord to meet other agents and follow what is coming. The M.E.G. is recruiting: the Backrooms are understaffed.

★ Reviews
73%
Mostly Positive
697 total reviews
510 positive (73.2%)187 negative
Genres
ActionAdventureEarly AccessIndie
Features
Co-opFamily SharingMulti-playerOnline Co-opSingle-playerSteam AchievementsSteam Cloud
Tags
3DActionAction-AdventureAdventureAtmosphericCo-opEarly AccessExplorationFirst-PersonHorrorIndieMultiplayerOnline Co-OpPsychological HorrorPvE
Developer
Headlight Studio
Publisher
Headlight Studio
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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