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The Talos Principle

The Talos Principle

Croteampub. Devolver Digital, Croteam

The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).

Overwhelmingly Positive
$29.99
Dec 11, 2014
Steam ↗
Reviews
29,040
Overwhelmingly Positive
Positive
95.2%
27,640 positive
Followers
180.9K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
2.2M
Est. OwnersestiBoxleiter method: reviews × 32
929.3K
Est. RevenueestiEst. owners × ~62% of list price
$17.3M
Price (US)
$29.99
Release
Dec 11, 2014
About


As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith or to ask the difficult questions: Who are you? What is your purpose? And what are you going to do about it?

Features:

  • Overcome more than 120 immersive puzzles in a stunning world.
  • Divert drones, manipulate laser beams and even replicate time to prove your worth - or to find a way out.
  • Explore a story about humanity, technology and civilization. Uncover clues, devise theories, and make up your own mind.
  • Choose your own path through the game's non-linear world, solving puzzles your way.
  • But remember: choices have consequences and somebody's always watching you.
★ Reviews
95%
Overwhelmingly Positive
29,040 total reviews
27,640 positive (95.2%)1,400 negative
Genres
ActionAdventureIndie
Features
Family SharingFull controller supportIncludes level editorRemote Play on TVSingle-playerSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop
Tags
ActionAdventureArtificial IntelligenceAtmosphericDifficultExplorationFirst-PersonGreat SoundtrackIndieMultiple EndingsMysteryPhilosophicalPost-apocalypticPuzzleRobots
Developer
Croteam
Publisher
Devolver DigitalCroteam
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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