This is a horizontal version of the machine street clearance/combat gameplay, featuring multi character AI development, editing combos, and action strategy games for battles in large scenes
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
264
Est. OwnersestiBoxleiter method: reviews × 32
—
Est. RevenueestiEst. owners × ~62% of list price
$0
Price (US)
Free
Release
Coming soon
About
This one uses fighting martial arts to cultivate multiple characters, explore large areas, and then play battle games. Simply put, it is to use arcade fighting characters to form teams to fight monsters and explore, cultivate character growth according to their preferences, and then use it to return to PVP fighting It can be understood as PVE - arcade horizontal clearance, PVP (version 2.0) - arcade fighting gameplay And how to fight is enhanced by players setting various AI and bonus attributes, equipment paths, etc
The original intention of game creation is to make combat games more acceptable to more players. We present complex combat techniques in the form of AI. Players only need to allocate resources to their characters and set combat strategies, so that they can use their ideas to fight as much as possible, achieving a good combat game experience without long practice
In the early stages of the game, there is no plot. At first, like "famine", you are thrown into a tragic world and can only survive by picking up garbage and summoning thugs with the power of crystals to fight. After slowly understanding the world, you live happily
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.