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CraftCraft: Fantasy Merchant Simulator

CraftCraft: Fantasy Merchant Simulator

CraftCraft is a narrative-heavy RPG sim with hands on forging and jewelry making! Create a pretty tiara for a mermaid or a sword made of dragon blood! Be a Moth or a Cat and express your creativity in your cozy crafting studio and change the lives of locals in the mysterious port town of Windspell.

Very Positive
$15.99
May 29, 2025
Steam ↗
Reviews
534
Very Positive
Positive
81.8%
437 positive
Followers
5.4K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
64.8K
Est. OwnersestiBoxleiter method: reviews × 32
17.1K
Est. RevenueestiEst. owners × ~62% of list price
$169.4K
Price (US)
$15.99
Release
May 29, 2025
About

CraftCraft is made by a small fully indie studio who made Death and Taxes.

✧ Become a jeweler or a smith in a quaint port town.

✧ Create a moth / elf / cat character!

✧ Meet a lot of different folks and impact their lives. Your choices matter!

✧ Have a cute owlcat as a pet.

✧ Relax and craft!

✧ Make shiny stuff. ✧ ⋆ ˙

✧ Make even MORE shiny stuff. ⋆ ˙ ✧ + *  ˙

✧ Make less shiny and more ominous stuff. 

Includes:

✧ Full voice acting

✧ Short branching story spanning 11 in game days. About 5-8 hours to finish the game once. (+ a non-story endless mode)

✧ Replayability (multiple backgrounds with unique characters tied to it, some random scavangables and multiple endings).

✧ Original soundtrack using real folk instruments!

✧ Completely unique crafting simulation

★ Reviews
82%
Very Positive
534 total reviews
437 positive (81.8%)97 negative
Features
Camera ComfortColor AlternativesCustom Volume ControlsFamily SharingMouse Only OptionPlayable without Timed InputSingle-playerSteam AchievementsSteam Trading Cards
Tags
2DCasualCatsCharacter CustomizationChoices MatterCraftingDialogue HeavyFantasyIndieLGBTQ+Life SimMultiple EndingsRelaxingRPGShort
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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