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Quake 4

Quake 4

id SoftwareRavenSoftpub. Bethesda Softworks

As part of the elite Rhino Squad, you must spearhead Earth’s military invasion of a hostile alien homeworld. But, in this desperate war for humanity’s survival against an unrelenting enemy, you may discover that the only way to defeat them...is to become one of them.

Very Positive
$14.99
Aug 4, 2011
Steam ↗
Reviews
2,997
Very Positive
Positive
87.6%
2,626 positive
Followers
14.8K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
177.9K
Est. OwnersestiBoxleiter method: reviews × 32
95.9K
Est. RevenueestiEst. owners × ~62% of list price
$891.3K
Price (US)
$14.99
Release
Aug 4, 2011
About
Developed in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person shooter and direct sequel to Quake II that also includes arena-style multiplayer modes.

Story


After the successful assassination of the Strogg’s leader, Earth’s military reignited its attack on the hostile aliens’ homeworld of Stroggos. As Marine Corporal Matthew Kane of the elite Rhino Squad, your mission is to spearhead the invasion. But, in this desperate war for humanity’s survival against an unrelenting enemy, you may discover that the only way to defeat them...is to become one of them.

Features


  • Experience the direct sequel to Quake II in this narrative-driven campaign.
  • Upgrade and wield an arsenal of advanced weaponry as you battle the Strogg army.
  • Tear through the Strogg ranks with mechanized walkers and hover tanks.
  • Compete in online multiplayer as a Strogg or Marine in Deathmatch, Team Deathmatch, and Capture the Flag.
★ Reviews
88%
Very Positive
2,997 total reviews
2,626 positive (87.6%)371 negative
Genres
Action
Features
Family SharingMulti-playerSingle-playerSteam Cloud
Tags
ActionAdventureAliensArena ShooterAtmosphericBoomer ShooterClassicDarkFast-PacedFirst-PersonFPSGoreHorrorModdableMultiplayer
Developer
id SoftwareRavenSoft
Publisher
Bethesda Softworks
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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