Est. WishlistsestiProxy: followers × 12 (industry heuristic)
492
Est. OwnersestiBoxleiter method: reviews × 32
192
Est. RevenueestiEst. owners × ~62% of list price
$475
Price (US)
$3.99
Release
Dec 6, 2022
About
Consumers have power.
A 10-minute walking simulator game about how we usually consume.
The game depicts a simple cycle in which things are created and consumed. You will play as a member of a manufacturing company and observe how society changes through the cycle. Through conversations with people in various positions in mass consumption society such as a boss, consumers, a recycling company, and influencers, you will reaffirm the social impact of our consumption behavior.
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.