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致命游戏-Lethal Gamble 1 Werewolf Puzzle

致命游戏-Lethal Gamble 1 Werewolf Puzzle

“Lethal Gamble 1 Werewolf Puzzle”is a suspense reasoning emotional work based on werewolf killing rules.A group of college students accidentally came to a mysterious villa. They wanted to play a game of werewolf killing.You have only five days left to refute the truth.

7 user reviews
$6.99
Sep 14, 2021
Steam ↗
Reviews
7
7 user reviews
Positive
57.1%
4 positive
Followers
133
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
1.6K
Est. OwnersestiBoxleiter method: reviews × 32
224
Est. RevenueestiEst. owners × ~62% of list price
$971
Price (US)
$6.99
Release
Sep 14, 2021
About
“Lethal Gamble 1 Werewolf Puzzle”is a suspense reasoning emotional work based on werewolf killing rules.
It tells about a group of ordinary college students who accidentally came to a mysterious villa. Unprepared, they wanted to play a game of werewolf killing. The werewolf will take one person away every night, another will be judged out in the afternoon, and there are endless off-site means to sneak in. Suspicion, opposition, use, betrayal, betrayal, torture... Since stepping into this door, life has opened the countdown.
You are one of the twelve. You have only five days left to refute the truth and riddles in the werewolf killing and find out the real culprit of the tragedy of the twelve.
This game is a classic Japanese style, with a large number of exquisite CG, a total of 5 chapters, 4 operational narrative characters of different genders, experience their own complex psychological world, deeply depict the emotional story of each character, hundreds of plot branches and rich endings, etc. Come and experience it!
★ Reviews
57%
7 user reviews
7 total reviews
4 positive (57.1%)3 negative
Features
Family SharingSingle-playerSteam Achievements
Tags
2D PlatformerAdventureAnimeCasualGoreIndieInteractive FictionMultiple EndingsMysteryPuzzle PlatformerRPGSingleplayerStory RichStrategyStrategy RPG
Developer
Publisher
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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