Sigma World Online - is an online sandbox with a huge world from many star systems. Choose who to be: space explorer, miner, merchant, farmer, culinary specialist, scientist, builder or hunter, or build your empire.
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
2.6K
Est. OwnersestiBoxleiter method: reviews × 32
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Est. RevenueestiEst. owners × ~62% of list price
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Price (US)
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Release
To be announced
About
Sigma World Online - is an online sandbox with a huge world from many star systems. Choose who to be: space explorer, miner, merchant, farmer, culinary specialist, scientist, builder or hunter, or build your empire.
Features of the project:
Full interaction of players in the same game universe
Generated star system: planets, satellites and asteroids
Automatic creation of a starter star system for beginners every 3 in-game years (36 real days)
Ecology of planets and satellites, pollution and contamination of planets
Large tech tree and drawing table to speed up research
Space flights, moving between different worlds
Meteorites and gathering resources in space
The construction of space stations with warp engine
Primitive, solid propellant, ion and nuclear rocket engines
Generation of properties of races of animals, development and life of animals in the environment, silicon life
Character skills, genetics and abilities
Combined cooking, product compatibility studies when creating dishes
Crafting and various resources
Various equipment: furnaces, crushers, refrigerators, etc.
Research potions on the laboratory table. Buffs and debuffs
Building
Terraforming the map
Farming and hydroponics
Private territories
Fully destructible environment
Transport: cars, boats, amphibians and tanks
Trading stations for offline trading between players
Ratings
Clans and friends
Robotics
In the plans:
New types of planets and space bodies
New star clusters
Construction of a collider to obtain antimatter
Antimatter Quantum Engines
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Genres
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.