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Milo and the Magpies

Milo and the Magpies

Milo and the Magpies is a point-and-click, hidden object game following the story of a little cat named Milo who is trying to find his way home after getting turned around by an unfortunate encounter with some pesky magpies.

Overwhelmingly Positive
$2.99
Sep 7, 2021
Steam ↗
Reviews
3,237
Overwhelmingly Positive
Positive
98.4%
3,184 positive
Followers
3.5K
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
41.6K
Est. OwnersestiBoxleiter method: reviews × 32
103.6K
Est. RevenueestiEst. owners × ~62% of list price
$192K
Price (US)
$2.99
Release
Sep 7, 2021
About
Milo, a curious and adventurous cat, needs to find his way home after an encounter with some pesky magpies. Help Milo sneak through the gardens of his neighbours by exploring and solving the various puzzles you come across. Can you outsmart the pestering magpies and guide Milo back home?



Milo and the Magpies is an atmospheric point-and-click adventure game created by artist Johan Scherft, who beautifully hand-painted and animated all backgrounds and characters.

Features:


■ Relaxing yet stimulating game-play
Get Milo across 9 unique gardens by interacting with the environment and solving small point and click / hidden-object puzzles.

■ Captivating artistic atmosphere
Each hand-painted garden Milo has to sneak through has its own unique personality, style and collection of fun characters for you to meet and interact with.

■ Atmospheric soundtrack
Each garden has its own theme song composed by Victor Butzelaar.

■ Average playtime: 1.5 hours

★ Reviews
98%
Overwhelmingly Positive
3,237 total reviews
3,184 positive (98.4%)53 negative
Features
Family SharingSingle-playerSteam AchievementsSteam Cloud
Tags
2DAdventureCatsColorfulCuteExplorationGreat SoundtrackHand-drawnHidden ObjectIndiePoint & ClickPuzzleSingleplayerStory Rich
Developer
Publisher
Platforms
Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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