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AudioSurf

AudioSurf

Dylan Fitterer

Ride your music. Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

Overwhelmingly Positive
$9.99
Feb 15, 2008
Steam ↗
Reviews
8,871
Overwhelmingly Positive
Positive
95.6%
8,482 positive
Followers
—
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
—
Est. OwnersestiBoxleiter method: reviews × 32
283.9K
Est. RevenueestiEst. owners × ~62% of list price
$1.8M
Price (US)
$9.99
Release
Feb 15, 2008
About
Ride your music.
Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs.
Audiosurf on Steam includes The Orange Box soundtrack, integrated with the game to enable "Still Alive" surfing and more. In addition, Audiosurf is one of the first titles to leverage Steamworks, offering full support for the Steam Achievements that appear on Steam Community profile pages.
  • Play with any music from your own collection--the game supports MP3s, iTunes M4As, WMAs, CDs and OGGs
  • Valve's The Orange Box Original Soundtrack is included.
  • Online scoreboards for each song you play.
  • Choose your strategy from 14 available characters.
  • Track your progress as Steam Achievements.
    ★ Reviews
    96%
    Overwhelmingly Positive
    8,871 total reviews
    8,482 positive (95.6%)389 negative
    Genres
    Indie
    Features
    Co-opFamily SharingFull controller supportSingle-playerSteam Achievements
    Tags
    AddictiveArcadeCasualColorfulCo-opFast-PacedGreat SoundtrackIndieLocal Co-OpLocal MultiplayerMusicMusic-Based Procedural GenerationProcedural GenerationPuzzleRacing
    Developer
    Dylan Fitterer
    Platforms
    Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.
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