This is a demo-like student artwork, of a three-dimensional, story driven sci-fi fantasy. A free-to-roam, what-if art project made by Ahlman Institute Game Technology and Visual Game Design students, that is set in a time when humanity is scarce.
Est. WishlistsestiProxy: followers × 12 (industry heuristic)
2.3K
Est. OwnersestiBoxleiter method: reviews × 32
—
Est. RevenueestiEst. owners × ~62% of list price
$0
Price (US)
Free
Release
May 27, 2019
About
Alice in CyberCity
Alice in CyberCity is cyberpunk themed outcome of five week studentproject in Ahlman Institute. CyberCity is city of future where droids and ex-humans-now-cyborgs and few human still left are living their everyday lives. Few humans left in city are not satisfied how things are changing more bad for them from day to day, but must come along with the change. Player must complete quests as Alice, the main character of story.
Genre
Single-player first person view science-fiction fantasy action indiegame.
Controls
W - Move forward A - Move left S - Move reverse D - Move right E - Interact Space - Jump Shift - Run Left ctrl - Crouch Left mouse button - Next during dialogs / Shoot / Show middle finger Right mouse button - Throw items
Quests
Questlog is located in upper left corner of the game. Quests will always be there and successfully guide you through the whole game.
Minimap
Minimap is located in upper right corner of the game. Arrow shows direction related to current quest where to go.
Programmers
Jussi Mäki-Kahra Game Design, Project Lead, Lead Programmer
Olli Grön Vice Lead Programmer
Markus Alvinen Programmer
Väinö Oksanen Programmer
Artists
Anna-Lydia Surakka Vice Project Lead, Lead Artist
Anisia Turunen Vice Lead Artist
Petri Maatraiva Artist
Katariina Paulaniemi Artist
Juha Pudassalo Artist
Heidi Sällström Artist
Writer
Sampo Vihavainen Story Writing
Tools used
Blender
Gimp
Substance Painter
Unity
Visual Studio
Scripting language
C#
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Estimates — owners use the Boxleiter method (reviews × 32), wishlists proxy followers × 12, revenue uses ~62% of list price × est. owners. These are rough industry heuristics, not official data.